Instead, I spent my time working through the places you can bend, thinking you could name based on what muscles you are moving, where. Problem is you bend in a lot of places, and it's not feasible to think about them all during fighting, when planning.
Practicing is another matter, and you probably should. So let's try to extract what we should be thinking about when practicing.
Here a couple of references here, though there is nothing that seems complete:
nasa, making sure astronauts reach controls
Some random sports coach
Nasa isn't directly interested in fighting type movements, but is more accurate than the sports coach, who's diagrams aren't as good. Let's condense-
The legs areas are going to be clumped- there is a lot going on down there, and I'm not interested in dissecting it all ATM- I'm actually happy with my footwork(regardless of if I should be or not). So some broad motions you can do are:
Stepping forward or not- this should be a function of ranging. Shouldn't be in the shot itself, most of the time. (Exceptions I can think of- stabs, with stab impacting before the foot lands for power, sequences for changing ranges/initiate grappling, spins). It also generates power.
Pushing up/out off the ground, without stepping- conceivably part of power generation, though I'm not certain where it'd be used.(possibly close quarters, lunges?) I'm pretty sure I'll instinctively do this if necessary.
Spine twist- Looking at the sports coach diagram, this is what people call Torso/hips twist-
that everyone talks about using these for 'power'. It's very necessary, and very fast. An actual hip twist would either screw with your balance/standing or be part of a step.
Shoulder ab/abduction and flexion/extension together form that wonderful punching motions that's pretty much required for all shots. Not having these muscles activating in a shot would be very weird.
ab/abduction seems mostly aiming, flexion/extension mostly speed there and back.
Next we have shoulder rotation! This is also awesome stuff. It's the shoulder muscles doing the moving, but it rotates your arm, (and therefore moves your elbow, like in these videos-https://www.youtube.com/watch?v=vy92-ooPwkk). As the video points out, great for getting around things!
Elbow and flexion/extension. The final powerhouse for a shot. Actually all that's all a lie. Any movement can be used for either targeting or speed/power(or both). I'm thinking in terms of a straight jab. I'll have to do another post, re-categorizing things. I don't have enough in me tonight though. Maybe next practice
Elbow supination/pronation- this rotates the wrist. It's what does the flip-over necessary for wraps.
Wrist flexion/extension is mostly used to grip the sword. Don't have to worry about that too much.
Ulnar bend and radial bend(nasa) or ab/abduction(sports coach) is more relevant. It's a potential source of speed(through torque rather than lateral motion), but is fairly weak, and prone to injury. You can't do this well with rigid grips like modified saber or rouge's grip, unless you have Elbow supination/pronation, which is why they include some by default. Even then, it limits you some. I actually use Musashi's grip, which doesn't have that problem.
So this is good, even if I didn't make my naming objective. Things I've learned- most of the time, when we see something move, it's because something further up the chain moves. Rotating the location of the elbow, isn't in the elbow. It's good to be actively thinking about these things again. It's also uncovered my flexion/extension bias, which I should remedy.
You can go with the standard: low/high, sword side/cross, jab/swing/wrap.
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